![]() Like the many point-and-click adventures that came before it, Grim Fandango tells a story through puzzles, cutscenes and interaction with the environment. So begins an amazing afterlife adventure. Something rotten is afoot in The Land of the Dead. After meeting a woman named Mercedes Colimar-who should qualify for the best afterlife package but somehow doesn’t-he grows suspicious. The adventure truly begins after Manny successfully steals the client of one of his rivals. Manny isn’t impressed, but reluctantly heads to the case only to experience numerous setbacks and obstacles along the way. The hilarious opening cinematic seamlessly transitions into the game, which begins with a mass poisoning. The graphics needed an overhaul for the latest systems, and that’s exactly what we have here. Created by some of the same folks responsible for other LucasArts point-and-click adventures, this one stood out at the time for its use of 3D graphics and excellent voice acting. Set in the Land of the Dead, the game features Manny-a down on his luck grim reaper desperately searching for a rich client that will help him work off his debt. GOG will give you a refund within 30 days if you'd not satisfied, so I'd give it a try.Grim Fandango was one of my favorite PC games back in the late ‘90s and when I learned of its arrival on the Nintendo Switch, I was simply dying to play it. ![]() It's one of, if not the, greatest adventure games of all time. The real charm is the humor, dialogue, and atmosphere. I guess they were really high on how awesome those prerendered backgrounds and models were the first time. I wish it was more "remastered" in the way that the recent Resident Evil was remastered, or that it's improvements were as significant as those in the Monkey Island rereleases. Sound didn't stutter either.Īll in all, I'm a fan of Grim and rushed to buy the release. System requirements: I can only speak as someone with an under-requirements CPU and 4 GB RAM: it's playable on my machine. Fortunately, unlike in Half-Life, it's not tasked too hard. Unlike Half-Life or Starcraft (released the same year), Grim uses quirky cobbled-together engine that has not been replaced or significantly updated in this remastering. Add to the fact that games around that time were just starting to have 3D accelerated graphics. GRIME is a finicky engine made up of other, older programs combined with newer ones and the resultant mutt, while effective, was never 100% as I recall. Things like sound cutting out right before a cutscene or models glitching are relics from its original release, and are usually correctable by using multiple saves. ![]() The latter loves to flicker the character models.īugs: Unfortunately, (and rather maddeningly) the game has some of the same bugs that have plagued it since 1998! Nothing game-ending, but I still find scenes where my character gets stuck on a z-frame or fails to render, but no major crashes. Heck, I even installed the original from CD (extremely glitchy on modern machines) and noticed no comparable slow-downs aside from some load screens (bear in mind, the original would slow down during scenes to load off the CD in the tray).įramerate: Very little stuttering compared to playing on ResidualVM. No real differences in speed and loading between Residual and this remastering. The only thing they've seemed to update is the lighting on the character models and the soundtrack, but a simple driver update is all that I needed to get rid of most graphical problems. I've played Grim on ResidualVM (LUA emulator) on this same laptop and it honestly runs about the same speed. The game came out almost over 15 years ago and does not seem to require much more in processing power than it did back then, despite what the system requirements say. To begin, I think "Remastered" is somewhat misleading. I can give you my experience of it, having played this version as well as the original in 1998: I played it on my rather low-end laptop (1.90 Ghz AMD, Radeon HD 7640, Windows 7).
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